![]() ![]() Likewise, +Def and +Res are useful for increasing her bulk in combat and for skill targeting. +Atk is never a bad choice, allowing Ash to deal extra damage in combat and be more likely to be targeted by enemies with Chill Atk, potentially allowing an ally to not be targeted if their Atk is lower than hers. Other specials can be used depending on the needs of the context. Bonfire is reduced to 2 cooldown by Horn of Opening, allowing Ash to activate it on her second attack after getting counterattacked under normal circumstances, and Bonfire’s damage scales with Ash’s good Def, making it a reliable option for extra damage. This effect, particularly the Guard part, can be quite useful to prevent enemy units from activating Specials. Alternatively, Ash can opt for a Rally skill like Rally Up Atk+ (but any rally works) with a B skill like Atk/Spd Ruse to allow her to apply a stat debuff and the Guard effect when she rallies to any foes in the column she is in and the column her target is in. Positional assists such as Reposition are generally useful in many contexts.This build attempts to double down on that strength by adding other supportive skills while also maintaining some good combat abilities. Ash is an excellent support unit for many teams, largely because of Opening Retainer allowing allies within two spaces of her to teleport within 2 spaces of her.Sacred Seal: Distant Guard / Drive Atk / flexible Passive B: Lull Atk/Def / any Ruse / flexible Assist: Positional Assist / any Rally / flexible ![]()
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